Warface Russian Trailer

I am sure that every VFX specialist have to feel what we felt on the project Warface. We created our story in CryEngine. Strangers who have managed to see what was happening on the designers’ screens asked project-managers why are we all play in working hours?!

Game engines like CryEngine is the first step to simplify visual effects software procedures. It’s an amazing world in which physical laws of nature are already built-in. This is a world where you are an architect.

When on the set Director and DOP turn on the camera and find a beautiful picture. But when you’re a designer, modeller, composer you gotta see this picture in your head. See and remake with the same precision as far as your professional skills and the limits of your imagination allow you to.

Inside the engine you’re looking thru the camera like you do in the real world — with all the defocus and sun ray glowing. At dawn or at sunset — totally you to choose.

Indeed at any time you press Ctr + G and you can shoot in the newly created structure. Or wander along the coastline leaving wet footprints on the sand thinking what else to break in the horizon line to make the frame more atmospheric.
All is left — to focus on the story and the action in the frame …
So. Roll Camera. An … Action!